Mapping the World
This week for So Play We All the topic was “core game objects” and the time budget was 3 hours. The core of Oaqn is the world, so I spent my time working on mapping code. I added a beautiful little demo, but it wasn’t without a lot of frustration.
Also, did you catch that link in the first paragraph? I threw together a website for So Play We All to house the rules and track the progress of blog posts and polls.