Archive by Author

Mapping the World

This week for So Play We All the topic was “core game objects” and the time budget was 3 hours. The core of Oaqn is the world, so I spent my time working on mapping code. I added a beautiful little demo, but it wasn’t without a lot of frustration.

Also, did you catch that link in the first paragraph? I threw together a website for So Play We All to house the rules and track the progress of blog posts and polls.

Read More…

Wanted: Isometric Pixel Artists

I’ve posted it at Pixeljoint, Way of the Pixel, and Reddit’s GameDevClassifieds before I remembered to post here: I’m looking for one or more paid artists to create sprites for Oaqn. Please feel free to pass on this job ad.

Read More…

Week 2: Pretty (Shameless)

This week for So Play We All, we each chose our own topic to fill a four hour budget. I decided to pick up theming again and, as long as we’re competing for profits, get started on making money.

Read More…

Week 1: Signup

For Week 1, we decided to make our So Play We All topic signup and authentication with a time budget of 4 hours. I originally pushed for more time, but then other concerns ate a couple days, so I’m really glad it was low and I could crank things out the day before.

In the spirit of doing it live, here’s the link to Oaqn live, as ugly as it is now. The homepage cribs from the stock Rails template, but that template doesn’t even carry over to the signup and login pages. But I’m getting ahead of myself when I talk about templates…

Read More…

Week 0: Getting Started

Welcome to the development blog for Oaqn, a web game about trading in a dynamic world.

I (Peter Harkins), with Jim Gadrow and Luke Hustscal, am writing a browser-based online game in a few hours per week. We’re going to work on similar topics and critique each others’ games. I can’t speak for them, but I’m going to try to develop out load, blogging, tweeting and otherwise publishing the steps along the way. Our goal for this week was to choose a domain name, set up a blog, and write about our games. [Edit: See So Play We All for full info.]

So let me talk a little about what Oaqn will be.

Read More…